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week 2 assignment
magic week 2
week 3 assignment
magic week 3
week 4 assignment
magic week4
shot notes::
-- could use more high frequency detail in the bigger shockwave
-- maybe have low freq shockwave emit further?
-- I think the particles take too long to fade out - fighting with the explosion.
-- add a few more layers to the explosion - tendrils, sparks?
-- add thrusters to smaller ship
--its possible that the smaller ship is going too fast
-- extend shot / second angle render
09/23/2019 Issues:
-uncomped- raw render
-WAY fewer bullets, faster impact, needs bullet contact on last frame, bullets bigger and longer with better ramp - flare in comp
-add renderlayers to forcefield
-add ship
-add more / smaller sparks
-atmospherics, etc.
-add last 2 bullets for big hit
-add blast trails perhaps
09/18/2019 Issues:
- add projectiles
- noise is static - add motion
-add high frequency triangle pass
- add explosion
- glitching connect adjacent points pass
- noisy render
- consider changing color to blue
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